I am trying to integrate Game Circle into my game but have run into an issue where the game force closes on devices when Game Circle is initialised.
I have tried my game on 2 x Android devices (tablet and phone) and also on my Fire Phone. They all exhibit the same behaviour - load app, splash screen finishes, start to load game, hits the Game Circle initialisation, force close.
I then proceeded to take out various bits of the game circle initialisation code I added to one of my scripts and this is the line causing the issue -
"AGSClient.Init (usesLeaderboards, usesAchievements, usesWhispersync);"
I have tried setting each variable to false and then a mixture of true and false, it doesn't seem to matter. It is simply a case of this one line in any format that closes the game.
I am currently at a loss for what I need to do in order to get this to work so any help is appreciated.