A bit confused about a brief note I found within some documentation for the dialog directive. Namely, when the user is prompted to confirm an intent and the user answers no: "The dialog is considered complete since all information was gathered. Since the
COMPLETED, the skill can no longer return the
I don't understand the motivation behind this. What I'm trying to do in my current skill is return to the beginning of slot collection if the user answers no upon intent confirmation (I understand that this is not the optimal experience, but it seems that this should at least be possible for intents with 1 or 2 slots). With this limitation, it appears that I would have to exit the skill in order for the user to redo slot collection.
I suppose my question comes in 2 parts.
- What is the motivation behind this design decision?
- Are there any workarounds to allow a user to re-enter slot collection after the dialogState is completed?