We're unable to do an iOS build after integrating the Amazon Game Circle SDK into our Unity game. It fails when archiving the exported Xcode project. It appears that the referenced native functions in AGSWhispersyncClient (and other files in the Plugins/AmazonGameCirclePlugin/WhispersyncClient folder) are missing. Makes sense, since there's no native iOS libraries included in the UnityPackage.
See full buildlog.zip for details.
15:51:53 [IOS] ** ARCHIVE FAILED ** 15:51:53 [IOS] 15:51:53 [IOS] 15:51:53 [IOS] The following build commands failed: 15:51:53 [IOS] Ld /Users/jenkins/Library/Developer/Xcode/DerivedData/Unity-iPhone-aelwfvfetcylorbaymotfhbeptxs/Build/Intermediates/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/arm64/Pearls-Peril normal arm64 15:51:53 [IOS] (1 failure) 15:51:53 [IOS] xcodebuild failed with status 0 15:51:53 [IOS] _AGSSyncableDeveloperString_inConflict_m1146613747 in Bulk_Assembly-CSharp-firstpass_0.o 15:51:53 [IOS] (maybe you meant: _AGSSyncableDeveloperString__AmazonGCWSDeveloperStringInConflict_m2262340459) 15:51:53 [IOS] "__AmazonGCWSDeveloperStringIsSet", referenced from: 15:51:53 [IOS] _AGSSyncableDeveloperString__AmazonGCWSDeveloperStringIsSet_m3793869834 in Bulk_Assembly-CSharp-firstpass_0.o 15:51:53 [IOS] _AGSSyncableDeveloperString_isSet_m2319539308 in Bulk_Assembly-CSharp-firstpass_0.o 15:51:53 [IOS] (maybe you meant: _AGSSyncableDeveloperString__AmazonGCWSDeveloperStringIsSet_m3793869834) 15:51:53 [IOS] ld: symbol(s) not found for architecture arm64 15:51:53 [IOS] clang: error: linker command failed with exit code 1 (use -v to see invocation) 15:51:53 [IOS] Showing first 200 notices only