For a simple skill like a clock that tells/chimes every hour, I was thinking on having a session that runs forever. Perhaps the approach is wrong, but what exactly is the recommended approach for periodic hourly reminders that run forever ?
For this case, I would have desired a long-living light-weight parent session that manage one or more child session, with each child session actually doing the task (tell time) and die after the task is completed. In fact this could be thought as a routine too that is triggered periodically.
Any thoughts are appreciated.